Buildings are the main staple of the Gemcraft series, being the main source of players' defenses, monster spawners, beacons, and more.
Player Used BuildingsEdit
There are several types of building in Gemcraft available to the player, all revolving around stopping monsters
The most basic defense against the horde, towers a building that can hold gems on the field, allowing the gems to attack monsters at range.
Traps are also a basic building, and can only be constructed on the monsters' pathway. Traps focus on increasing the special ability of the gems they hold, along with increasing the fire rate, while decreasing damge and range severely.
Amplifiers (or amps for short) were first introduced in Gemcraft: Labyrinth, using gems to support towers and traps, but lacking the ability to directly attack. When amps are placed adjacent to a tower or a trap, they increase the damage and firing speed. They also increase tower range and, if the gem in the amp contains the same color components as the gem in the tower or trap, they can increase the effectiveness of special abilities. The boosts are percentages of the qualities of the gem inside the amplifier only.
Amplifier behavior changed from GCL to GC2. In Labyrinth, amps would boost adjacent attack buildings in decreasing amounts the more building they had to boost, but skills could allow amps to give more than 100% boost if only one attack building is adjacent. In GC2, Amp boost and the skill to increase amp boost is drastically reduced, but no longer suffers from boosting more than one attack building. Amplifiers could also be placed next to the Orb to reduce banishment cost.
Monster Used BuildingsEdit
Throughout the Gemcraft series, the monsters of the Forgotten employ several types of buildings in order to halt player progression.
In some map, Monster nest(s) exists. Monster nest have the ability to spawn monster. It can be destroyed by shooting it with gem in tower or by dropping bomb on it. Some monster nests have armor which can reduced by armor-tearing gem.
Beacons benefits monsters in its range like Healing, Speeding up, Giving shield, Removing negative effect, Giving no mana/experience when killed. Besides, it also carry some abilities that act in its range like Resocketing the gems, Disallowing building to be built, Strengthen the beacons. It exists naturally in some map, or spawned when certain monster is dead or by enraging the monster wave.
Not all buildings on a field are purposefully beneficial or malevolent, but can become helpful or hindering to the player.
These buildings only appear on story related fields and often change the dynamic of the game.
The Gem of EternityEdit
Wizard Tower LocksEdit
The Scythe GateEdit
Not much is known about this sharp structure. It was made by the wizard from Gemcraft 1 and 2 near his old wizard tower as a trap. It's only known purpose is to separate a possessing creature from it's host which happens when the possessed wizard walks through it at the beginning of Gemcraft 2.
The Scythe Gate mostly benefits the player when in battle, as it will randomly banish monsters that travel though it. This can be detrimental if the monster that is banished is carrying an orblet, as the orblet will become irretrievable. Thankfully, the orblets are glitched so that a monster banished while carrying them will not count as being lost, meaning no mana gain penalty occurs.