Changes from Previous GamesEdit
Gemcraft Labyrinth has many changes that help make the game easier. You can pick what type of gem you want to use, instead of getting a random color. You start out with two different gem types for every level (except crafting pylons) and you can purchase more with mana. The Red gem changes abilities from splash to bloodbound. You can also pause the game without going to the options screen. The abilities have changed to be more accurate. Instead of having 70% chance to reduce the armor level by one for a monster like in Gemcraft Chapter 0, you will always reduce the level by .7. Now you don't have to hope for a monster to lose armor. They always will. This is the same for all the gem types that deal with percentage.
Pure Gems - Grade 25
In certain levels, there are "mana shards." If you place a gem in range of these shards, they will shoot the shards and give you mana for each shot. This map (created by Lurlock) shows the mana shard values for each level.
The colours are just gradiated: Green means more mana.
The story of GemCraft Labyrinth follows a wizard who has spent several years guarding a small village while waiting for a great test from the Wizard council. Two weeks prior to the start of the game, the weather became strange and starts to become more sinister. It would likely to do a storm.This Strange weather marks the start of another monster attack. After sometime, the Monsters have reached the village and begin attacking the town in much larger numbers than seen before, forcing him to upgrade the Gems to survive.The townspeople are in terror, screaming in pain and running around. Gradually,the population decreases in the town. Ten days later, all of the townspeople had abandoned because they were killed by monsters or ran away from the town, leaving only the main character and the monsters in the town, while at the same time the location of the great test appeared on a map called the "Labyrinth", which is only days away from the current location. The game picks up right at the entrance to the Labyrinth which is Field G13 which is discovered at that location, which the player must enter and move through from field to field, until reaching the final battle on Field G7.
The most notable change between Labyrinth and previous GemCrafts is in the scoring system. Instead of scoring based on the number of monsters killed, each field has a set amount of experience that must be increased through various multipliers. These include battle amulets, summoning, and battle settings selected prior to starting. Labyrinth also takes advantage of having the Sorcerer's Package or formerly, Premium Edition, which allows players to purchase additional skills, skill points, and battle settings for a $4.99 donation. This is a one-time fee and is not required to complete the main storyline, but it is mainly for making the game more challenging to get more scores and xp, and in some cases, making the game easier to complete.
GemCraft Labyrinth has a total of 8 gem types just like in the previous 2 games, 27 skills with 9 of them only in the Sorcerer's Package, and 30 battle settings with 10 settings exclusive to the Sorcerer's Package.
There are 8 types of gems in GCL:
Battle Settings have four different modifications, including Amount of Monsters, Monster Hit Points, Wave Composition, and Number of Waves, all of which have different subsets. In addition, there are also six additional options that can be turned on and off individually. These include Higher Monster Armor, Faster Monsters, Banished Monsters Heal, Banishment Cost Extra Increase, Waves Getting Tougher Faster, and Shadow Clash. Each of these options provide multipliers towards the field experience, allowing players to replay with higher difficulties for more experience.
The fields in GemCraft Labyrinth are organized into a 13x13 grid, giving a total of 169 Fields that the player navigates by completing connecting fields or by completing certain conditions to unlock corner fields.All Fields are marked by co-ordinates from A to M which are Columns, and 1 to 13 which are rows, giving players easy reference to each field. The player starts with Field G13 unlocked, and unlocks fields in a semi-linear order until reaching the final battle at Field G7. This process allows players to unlock up to 165 fields. The four corner fields do not have connecting paths and unlock by earning specific accomplishments, which then opens them for play regardless of progress.
Field A1(Northwest corner):In 1 game,do 7000 kills on Field L9
Field A13(Southwest corner): Kill at least 12 Apparitions
Field M1(Northeast corner): 2*10^5 monsters
Field M13(Southeast corner): Beat at least 100 waves on Field K9
The story in Gemcraft Labyrinth follows a young wizard whose final quest appeared on a map after a village he was guarding had been attacked. The map led him to a labyrinth. The wizard found his way to the center and used the four crafting pylons inside the Labyrinth to make a new Gem of Eternity. He then travels to return the Gem to the SpiritForge, leading up to Chapter 2.
GemCraft - Labyrinth game developers "Game in a Bottle" worked together with Flash Gaming website ArmorGames.com to create a set of Game Quests available for all (registered) ArmorGames users to achieve.
On February 28, 2013 they launched a total of 16 Game Quests which can be gained by reaching certain predefined in-game achievements and challenges throughout the game.