FANDOM


GC2 contains many vision (or "epic," as they were called in previous versions) fields. No talisman fragments, skills, or battle traits are available on these field and you are given a set of specific spells and a fixed amount of mana, regardless of your wizard level or other progress in the game. This makes these fields particularly challenging because their difficulty does not decrease as you level up or gather high-level talisman fragments.

Vision field V1 Edit

Field v1
V1

Location Edit

This field is located on hextile K.

Layout and specs Edit

  • Number of waves: 99
  • First wave HP: 38
  • Available gems: Slow, Poison, Critical Hit
  • Starting mana: 18,000
  • Strike spells: Freeze
  • Gem enhancement spells: Bolt, Beam

This field consists of five ensnaring nodes and one ensnaring socket, along with your orb of presence. There are 4 entry points for monsters to enter the field.

This field is identical to field K3, except that it takes place well before the current gameplay, before the nodes and socket became ruined. You must charge the nodes to 100% by having frozen monsters around them for a certain amount of time.

Gem Craft Chasing Shadows Vision Field 1

You can beat this level by putting a tower just below and 2 1/2 spaces to the left of your orb. Most of the tower will be in the path with the top right corner off the path. Put a combined gem of grade 1 critical hit and grade 1 slowing and then upgraded it as you are able. About the point where your gem is grade 4 or 5, start adding amplifiers around it. You can fit 3 amplifiers without "blocking". Put level 1 gems in those and upgrade them as well as you are able. Build walls on the right side to force monsters entering on the 2 lower right paths to go up and around near the upper right path. Build another wall shutting off the right hand path to the orb so the monsters have to go down and all approach the orb near the lower left node. Put a trap with a grade 3 poison gem in it and enhance that gem with Bolt when you get a chance. Use scroll on your mouse to restrict the gem in your tower to striking monsters after they've passed the node on the upper left. Place Beam on the gem in the Tower whenever it's available. The picture is to show placement only. Start with the Tower, walls and trap and add the amplifiers later.

To charge the nodes make note of the fact that if you freeze monsters between 2 nodes, both nodes get charged while they are frozen. Charge the 2 nodes on the left 1st. Once they are charged you can expand the striking area of the gem in the Tower to hit the area between them. Then freeze monsters between the 2 upper nodes on the right until they are done. Then charge the bottom right node. If the top node on the right is completed before the middle right one you can freeze monsters between the middle node and the bottom right node until it's full. Once they are all fully charge, which will be around wave 80 or so, the Gem of Eternity is activated and you're done.

There was an easy way to beat this level, as shown here. However, gameinabottle imposed a new requirement (sending early waves no longer reduces the cooldown on spells) that prevents this strategy from working.

Vision field V2 Edit

Field v2
V2

Location Edit

This field is located on hextile P.

Layout and specs Edit

  • Number of waves: 99
  • First wave HP: 52
  • Available gems: Mana leeching, Chain hit
  • Starting mana: 39,000
  • Strike spells: Curse
  • Gem enhancement spells: Bolt, Barrage

Similar to V1, this field also has 5 summoning nodes and one summoning socket.{spoiler:this is where the forgotten was summoned} However, to charge the nodes on V2, you must have cursed monsters near each node for a certain amount of time.

Again, the layout is identical to one of the normal fields on the same hextile, P1. The vision also takes place before the nodes and socket were ruined, as they are in the current-time game play. There are also three monsters nests, ten towers, and five abandoned buildings, which can be destroyed with gems of levels 2-5.

Vision Field V3 Edit

Field v3
V3

Location Edit

This field is located on hextile C.

Layout and specs Edit

  • Number of waves: 228
  • First wave HP: 84
  • Available gems: Mana leeching, Critical hit, Poolbound, Chain hit, Poison, Suppressing, Bloodbound, Slow, Armor tearing
  • Starting mana: 100,000
  • Strike spells: Freeze, Curse
  • Gem enhancement spells: Bolt, Beam

Unlike fields V1 and V2, V3 does not have ensnaring nodes or sockets. In fact, the layout of field V3 comes from Gemcraft 0; this field is almost exactly the same as the underground tomb that is the final field of that game, without the Forgotten imprisoned by a Gem of Eternity.

Vision Field V4 Edit

Fieldv4
V4

Location Edit

This field is located on hextile D.

Layout and specs Edit

  • Number of waves: 19
  • First wave HP: 24
  • Available gems: Critical hit, poison
  • Starting mana: 1,600
  • Strike spells: none
  • Gem enhancement spells: Bolt

Field V4 is based on the first field of Gemcraft: Labyrinth. The one thing that can make this field challenging is the appearance of a shadow.

Make sure to enrage the first 9 waves (before shadow comes out) so you'll have enough mana to complete the level.

Vision Field V5 Edit

Location Edit

This field is located on hextile L.

Layout and Specs Edit

  • Number of waves: 46
  • First wave HP: 68
  • Available gems: Chain Hit, Mana Leech, Critical Hit, Poison, Supressing Healing, Slow, Armor Tearing, Bloodbound, Poolbound.
  • Starting mana: 12,000
  • Strike spells: Freeze, Curse, Wake of Eternity
  • Gem enhancement spells: Bolt, Beam, Barrage

Field V5 is based on the 60th level of Gemcraft Chapter 0 (Gem of Eternity). This field is quite difficult because of the appearance of multiple Spires and a Shadow, all of which can come simultaneously. Usefully, this means that even failing the level can provide you with many shadow cores.

Strategy Edit

You can beat it with one red-black-purple and one red-black-yellow gem. Later you can add 2 amplifiers on the center of the map with red-purple and red-yellow gem init .

Vision Field V7 Edit

Location Edit

This field is located on hextile Q.

Layout and specs Edit

  • Number of waves: 40
  • First wave HP: 24
  • Available gems: Critical Hit, Poison, Bloodbound, Slowing
  • Starting Mana: 2,200
  • Strike spells: Freeze, Curse
  • Gem enhancement spells: Beam, Barrage

Strategy Edit

??

Vision Field V8 Edit

Jv8
V8-0

Location Edit

This field is located on hextile J.

Layout and specs Edit

  • Number of waves: 40
  • First wave HP: 24
  • Available gems: Bloodbound, Chain hit, Critical Hit, Poison
  • Starting Mana: 1,000
  • Gem enhancement spells: Bolt, Barrage

Strategy Edit

This map has four destructible monster nests on the top half of the map. The first goal should be to destroy the three leftmost nests so all monsters receive as many hits as possible.

Place towers at the locations marked on the map to the right. Make a grade 2 blood bound, a grade 1 chain hit, and a grade 1 critical gem. Combine these into a Grade 3 Yellow-Red-Black gem and place it at the left tower. Duplicate and place in the right tower. Because this map has many giant waves upgrading these 2 gems as high as possible should be a priority.

Use bolt on the left tower and barrage on the right. Upgrade the left gem when possible until the left 2 nests are destroyed (if you wish to destroy the 3rd you may need to make a tower and low grade gem), then upgrade both gems when available (approximately Grade 7s when beating the map).

There are three shrines of blades that start on the map, use the one closest to your orb if monsters get through.

Vision Field V9 Edit

Location Edit

This field is located on hextile Y.

Layout and specs Edit

  • Number of waves: 50
  • First wave HP: 240
  • Available gems: Mana Leeching, Critical Hit, Chain Hit, Armor Tearing
  • Starting Mana: 13,000
  • Gem enhancement spells: Bolt, Beam, Barrage
  • Strike Spells: Freeze

Strategy Edit

This map has two entrances, approaching your orb from different sides.

Place a tower to the left of your orb so it can cover both paths. Make a grade 2 critical gem, and merge a grade 1 chain hit gem into it, upgrade as far as you can afford, place it in your tower. When you can afford it, duplicate the gem and place in the top right tower. Upgrade them when you can, apply gem enhancement spells to avoid upgrade cooldowns. I needed to shift the top gem down a few times to handle large waves.

Mid/late game I made traps near the entrances with armor tearing/chain hit gems, but this was probably unnecessary.

Vision Field V10 Edit

Nv10
V10-0

Location Edit

This field is location on hextile N.

Layout and Specs Edit

  • Number of Waves: 36
  • First Wave HP: 25
  • Available Gems: Mana Leeching, Critical Hit, Chain Hit, Poison, Slow
  • Starting Mana: 2,200
  • Gem enhancement spells: Bolt
  • Strike Spells: Curse

Strategy Edit

Video: [1]

Vision Field V11 Edit

V11 World Map
Field V11

Location Edit

This field is located on hextile H.

Layout and specs Edit

  • Number of waves: 24
  • First wave HP: 219
  • Available gems: Chain Hit, Critical Hit, Poison
  • Starting mana: 400
  • Gem enhancement spells: Bolt

Reference Edit

This field is derived from Gemcraft Chapter 0 (Level 1).

Strategy Edit

Working strategy: Top-most tower make a dual-Red-Yellow(main) with two amplifier just under it with pure yellow. Upgrade consistently the main gem and the Amp gems when you have extra and keep the main gem charged with at least one bolt. Don't get discouraged when some of the later waves get through to your orb.

Alternately: In the tower closest to the Nest, create a Red-Yellow Dual gem. Place the poison gem in a trap just outside the nest. Upgrade the Red-Yellow gem whenever available, use bolt as often as possible.

Vision Field V12 Edit

Location Edit

This field is located on hextile X.

Layout and specs Edit

  • Number of waves: 32
  • First wave HP: 24
  • Available gems: Poolbound, Chain Hit, Suppressing, Bloodbound
  • Starting mana: 900
  • Strike spells: None
  • Gem enhancement spells: None

Reference Edit

This field is derived from Field D10 in Gemcraft Lost Chapter: Labyrinth.

Strategy Edit

Video

Vision Field V14 Edit

Location Edit

This field is located on hextile F.

Layout and specs Edit

  • Number of waves: 32
  • First wave HP: 423
  • Available gems: Armor Tearing, Chain Hit, Mana Leech
  • Starting mana: 660
  • Strike spells: none
  • Gem enhancement spells: none

Strategy Edit

This map has 3 towers and many starting gems in the inventory (3 grade 1, 5 grade 3, 4 grade 4, 5 grade 5, 4 grade 6).

Vision Field V15 Edit

Location Edit

This field is located on hextile A.

Layout and specs Edit

  • Number of waves: 28
  • First wave HP: 24
  • Available gems: Mana Leeching, Critical Hit, Chain Hit, Bloodbound
  • Starting mana: 2400
  • Strike spells: Freeze
  • Gem enhancement spells: Bolt

Strategy Edit

???

Vision Field V16 Edit

Location Edit

This field is located on hextile G.

Layout and specs Edit

  • Number of waves: 46
  • First wave HP: 42
  • Available gems: Armor Tearing, Chain Hit, Mana Leech, Critical Hit, Suppressing
  • Starting mana: 2200
  • Strike spells: Freeze, Wake of Eternity
  • Gem enhancement spells: Bolt, Beam

Strategy Edit

This map has 13 traps and no space to build towers or amplifiers.

Vision field V18 Edit

Jv18
V18-0

Location Edit

This field is located on hextile J.

Layout and specs Edit

  • Number of waves: 40
  • First wave HP: 80
  • Available gems: Mana Leech
  • Starting mana: 800
  • Strike spells: Freeze
  • Gem enhancement spells: Beam

Strategy Edit

??

Vision field V21 Edit

Jv18
V18-0

Location Edit

This field is located on hextile B.

Layout and specs Edit

  • Number of waves: 26
  • First wave HP: 82
  • Available gems: Critical Hit, Chain Hit, Poison, Suppressing, Slowing, Armor Tearing
  • Starting mana: 900
  • Strike spells: None
  • Gem enhancement spells: None

Reference Edit

This field is derived from Gemcraft Chapter 0 (Level 16).

Strategy Edit

??

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.