A Talisman is an item that appears in GemCraft Chapter 2: Chasing Shadows. It contains 15 sockets that can filled by fragments, which can be found and equipped by completing the fields, giving the player extra attributes.
There are three types of fragments, with each of them up to five:
- Corner (upside-down pentagon)
- Edge (circle)
- Inner (10-pointed star)
Up to six talisman fragments can be dropped by killed monsters (0-3 during normal play and 0-3 in the first 150 waves of endurance mode). Additional fragments can be found in drop holders or abandoned dwellings. Successful completion of Mysterious Compass levels (7 total) rewards mid-high level talisman fragments.
Fragments have a range of 1-100. Higher rarity fragments have additional and more powerful properties, and upgrade levels, with a higher upgrade cost.
Rarity[]
The rarity level defines how many properties a fragment can have and how many times it can be upgraded. Generally, fragments with darker colors at higher rarity level (see below) have more properties, and are able to be upgraded more times. Upgrade costs start at 0 shadow cores, since rarity level 1 fragments don't need shadow cores to be upgraded, and increase with rarity and upgrade level.
Rarity | Color | Maximum Upgrade Level | General Properties | Type-Specific Properties | Skill Bonus | All Skills Chance |
---|---|---|---|---|---|---|
1-9 | Grey | 2 | 1 | 0 | No | 0% |
10-19 | Brown | 3 | 1 | 1 | No | 0% |
20-29 | Light Green | 4 | 2 | 1 | No | 0% |
30-39 | Light Blue | 5 | 3 | 1 | No | 0% |
40-49 | Yellow | 6 | 3 | 2 | No | 0% |
50-59 | Orange | 7 | 4 | 2 | No | 0% |
60-69 | Dark Green | 7 | 4 | 2 | Yes | 0% |
70-79 | Dark Blue | 8 | 5 | 2 | Yes | 10% + 1.5% * (rarity - 70) |
80-89 | Red | 8 | 5 | 2 | Yes | 25% + 2.5% * (rarity - 80) |
90-99 | Violet | 9 | 6 | 2 | Yes | 50% + 5% * (rarity - 90) |
100 | Magenta | 9 | 6 | 2 | Yes | 100% |
General properties is the number of properties which will be taken from the general property pool and type-specific properties is the number of properties which will be taken from the pool for the fragment's type. Skills bonus is whether one of a talisman fragment's properties will be one of the skill increasing properties and all skills chance is the probability of this skill increasing property increasing all skills (Note that even though the table suggests otherwise, a rarity 70 fragment will never have all skills since only rarity 71+ fragments can have it).
Properties[]
It has a wide range of properties, which can help the player either directly within a game (e.g., damage increase or more starting mana) or indirectly with higher EXP gains, either directly or indirectly due to factors, such as a longer kill chain cooldown.
At 60+ rarity, all fragments have +1 to either a specific skill set or all skills. All fragments may have +% XP, +initial mana, +wizard level % added to initial mana, and +% damage to reavers, swarmlings, or giants. Level 100 fragments have the aforementioned properties at the highest possible values, as well as +1 to all skills.
Certain properties, anything related to strike spells, enhancements, and the other misc benefits, only appear on specific fragments.
ID | Property | Maximum Value | Class | Minimum Rarity |
---|---|---|---|---|
0 | +x to crafting skill levels | 1 | Skill | 60 |
1 | +x to component skill levels | 1 | Skill | 60 |
2 | +x to bomb skill levels | 1 | Skill | 60 |
3 | +x to enhancement spell skill levels | 1 | Skill | 60 |
4 | +x to strike spell skill levels | 1 | Skill | 60 |
5 | +x to might skill levels | 1 | Skill | 60 |
6 | +x to all skill levels | 1 | Skill | 71 |
7 | +x% damage to swarmlings | 20 | General | 0 |
8 | +x% damage to reavers | 20 | General | 0 |
9 | +x% damage to giants | 20 | General | 0 |
10 | +x% xp gained | 10 | General | 0 |
11 | +x% of wizard level goes to initial xp and mana | 30 | General | 0 |
12 | +x initial mana | 150 | General | 0 |
13 | +x% damage to flying ones | 20 | Inner | 0 |
14 | +x% damage to buildings | 40 | Inner | 0 |
15 | +x% tower beam damage | 30 | Inner | 0 |
16 | +x% tower bolt damage | 30 | Inner | 0 |
17 | +x% tower barrage damage | 30 | Inner | 0 |
18 | +x% freeze duration | 10 | Inner | 0 |
19 | +x% curse duration | 40 | Inner | 0 |
20 | +x% wake of eternity health loss | 10 | Inner | 40 |
21 | +x% maximum freeze charge | 80 | Corner | 0 |
22 | +x% maximum curse charge | 80 | Corner | 0 |
23 | +x% maximum wake of eternity charge | 60 | Corner | 40 |
24 | +x% maximum bolt charge | 80 | Corner | 0 |
25 | +x% maximum beam charge | 80 | Corner | 0 |
26 | +x% maximum barrage charge | 80 | Corner | 0 |
27 | +x% maximum shrine charge | 60 | Corner | 0 |
28 | +x% mana for starting waves early | 60 | Edge | 0 |
29 | +x% chance that gem bomb blasts summon +1 gem wasp | 18 | Edge | 0 |
30 | +x% slower killchain counter cooldown | 40 | Edge | 0 |
31 | +x% heavier orblets | 40 | Edge | 0 |
32 | +x% faster orblet rollback | 40 | Edge | 0 |
33 | +x% mana shard harvesting speed | 60 | Edge | 0 |
34 | gem wasps attack +x% faster | 40 | Edge | 0 |
A talisman fragment will use a number of general properties and a number of properties specific to its type, with the numbers used depending on its rarity. Talisman fragments which are at least rarity 60 will have a skill increasing property and if its rarity is at least 71, there is a chance that its skill increasing property affects all skills. The "+x% wake of eternity health loss" and "+x% maximum wake of eternity charge" properties will be replaced with "+x% freeze duration" and "+x% maximum freeze charge" respectively on talisman fragments below rarity 40.
Salvaging[]
Salvaging a talisman fragment will return 50% of the rarity in cores, and 25% of the cost of upgrades put into the fragment.
For example, a rarity 20 talisman will give the player 10 cores back. If the upgrade cost is 8, and if the players does so, it will now salvage for 12 cores. If the next upgrade cost is 20, the total salvage value will be 17 (10+2+5).
Trivia[]
- The cost of fully upgrading the rarest fragments is about 4,150 shadow cores.