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Tomb

Tombs are able to be broken open with gems placed in towers or gem bombs to release a black wave of monsters onto the field.

Each tomb has a specified amount of hit points and armor rating, and generally tombs with higher hit points will release stronger monsters.

Banishing tomb monsters will send them to the location of the tomb, unlike all other monsters which are sent to the edge of the screen.

In Gemcraft Chapter 2 (Chasing Shadows) tombs seem to contain always all three types of monsters (swarmlings, reavers and giants), which are roughly as tough as the last waves on the normal difficulty setting.

List of Tomb Locations Edit

Gemcraft Labyrinth Edit

  • Field A1 Tomb x 7 - 3000 Hit Points / 5000 Hit Points & 30 Armor / 7000 Hit Points & 60 Armor / 9000 Hit Points & 90 Armor / 11000 Hit Points & 120 Armor / 13000 Hit Points & 150 Armor / 15000 Hit Points & 180 Armor
  • Field A5 Tomb x 2 - 3000 Hit Points / 13000 Hit Points & 150 Armor
  • Field B6 Tomb x 1 - 17000 Hit Points & 210 Armor
  • Field C1 Tomb x 2 - 7000 Hit Points & 60 Armor / 13000 Hit Points & 150 Armor
  • Field C5 Tomb x 1 - 5000 Hit Points & 30 Armor
  • Field D6 Tomb x 6 - 9000 Hit Points & 90 Armor / 11000 Hit Points 120 Armor / 9000 Hit Points & 90 Armor / 13000 Hit Points & 150 Armor / 11000 Hit Points 120 Armor / 13000 Hit Points & 150 Armor
  • Field D7 Tomb x 3 - 15000 Hit Points & 180 Armor / 9000 Hit Points 90 Armor / 13000 Hit Points & 150 Armor
  • Field E1 Tomb x 3 - 17000 Hit Points & 210 Armor / 11000 Hit Points & 120 Armor / 9000 Hit Points 90 Armor
  • Field E7 Tomb x 4 - 7000 Hit Points & 60 Armor / 11000 Hit Points & 120 Armor / 13000 Hit Points & 150 Armor / 17000 Hit Points & 210 Armor
  • Field F6 Tomb x 1 - 7000 Hit Points & 60 Armor
  • Field F7 Tomb x 2 - 15000 Hit Points & 180 Armor / 9000 Hit Points 90 Armor
  • Field H5 Tomb x 2 - 11000 Hit Points & 120 Armor / 7000 Hit Points & 60 Armor
  • Field H6 Tomb x 1 - 5000 Hit Points & 30 Armor
  • Field H8 Tomb x 4 - 3000 Hit Points / 5000 Hit Points & 30 Armor / 15000 Hit Points & 180 Armor / 9000 Hit Points 90 Armor
  • Field I8 Tomb x 2 - 17000 Hit Points & 210 Armor / 17000 Hit Points & 210 Armor
  • Field K4 Tomb x 4 - 15000 Hit Points & 180 Armor / 13000 Hit Points & 150 Armor / 11000 Hit Points & 120 Armor / 9000 Hit Points 90 Armor
  • Field K11 Tomb x 1 - 3000 Hit Points. This is the first level to introduce a Tomb.
  • Field L3 Tomb x 2 - 5000 Hit Points & 30 Armor / 15000 Hit Points & 180 Armor
  • Field L13 Tomb x 2 - 5000 Hit Points & 30 Armor / 7000 Hit Points & 60 Armor
  • Field M1 Tomb x 1 - 17000 Hit Points & 210 Armor
  • Field M4 Tomb x 4 - 3000 Hit Points / 3000 Hit Points / 3000 Hit Points / 3000 Hit Points
  • Field M8 Tomb x 1 - 7000 Hit Points & 60 Armor
  • Field M12 Tomb x 1 - 3000 Hit Points
  • Field M13 Tomb x 2 - 11000 Hit Points & 120 Armor / 17000 Hit Points 210 Armor

Gemcraft Chapter 2 (Chasing Shadows) Edit

  • Field B5 (Gemcraft Chapter 2) Tomb x 1 - 1000 Hit Points & 1000 Armor (Monsters inside: 100)
  • Field G3 (Gemcraft Chapter 2) Tomb x 1 - 8400 Hit Points & 200 Armor (Monsters inside: 80)
  • Field J2 (Gemcraft Chapter 2) Tomb x 2 - 5000 Hit Points & 20 Armor (Monsters inside: 300) / 5000 Hit Points & 60 Armor (Monsters inside: 300)
  • Field J3 (Gemcraft Chapter 2) Tomb x 3 - 2000 Hit Points & 10 Armor (Monsters inside: 50) / 2400 Hit Points & 30 Armor (Monsters inside: 50) / 1800 Hit Points & 20 Armor (Monsters inside: 50)
  • Field L4 (Gemcraft Chapter 2) Tomb x 2 - 3400 Hit Points & 300 Armor (Monsters inside: 100) / 4200 Hit Points & 300 Armor (Monsters inside: 100)
  • Field N4 (Gemcraft Chapter 2) Tomb x 1 - 1400 Hit Points & 30 Armor (Monsters inside: 120)
  • Field N6 (Gemcraft Chapter 2) Tomb x 1 - 600 Hit Points & 30 Armor (Monsters inside: 50)
  • Field T8 (Gemcraft Chapter 2) Tomb x 3 - 16400 Hit Points & 800 Armor (Monsters inside: 180) / 13000 Hit Points & 800 Armor (Monsters inside: 160) / 15200 Hit Points & 800 Armor (Monsters inside: 200)
  • Field U3 (Gemcraft Chapter 2) Tomb x 9 - 10200 Hit Points & 520 Armor (Monsters inside: 92) / 11000 Hit Points & 800 Armor (Monsters inside: 81) / 10000 Hit Points & 750 Armor (Monsters inside: 89) / 9800 Hit Points & 640 Armor (Monsters inside: 77) / 8000 Hit Points & 600 Armor (Monsters inside: 86) / 13100 Hit Points & 860 Armor (Monsters inside: 84) / 10000 Hit Points & 920 Armor (Monsters inside: 71) / 10000 Hit Points & 720 Armor (Monsters inside: 98) / 10000 Hit Points & 660 Armor (Monsters inside: 96)
  • Field V7 (Gemcraft Chapter 2) Tomb x 4 - 7000 Hit Points & 60 Armor (Monsters inside: 60) / 11000 Hit Points & 120 Armor (Monsters inside: 84) / 13000 Hit Points & 150 Armor (Monsters inside: 107) / 17000 Hit Points & 210 Armor (Monsters inside: 134)
  • Field W1 (Gemcraft Chapter 2) Tomb x 3 - 10000 Hit Points & 700 Armor (Monsters inside: 87) / 10000 Hit Points & 500 Armor (Monsters inside: 118) / 10000 Hit Points & 470 Armor (Monsters inside: 205)
  • Field W3 (Gemcraft Chapter 2) Tomb x 1 - 10000 Hit Points & 800 Armor (Monsters inside: 130)
  • Field W4 (Gemcraft Chapter 2) Tomb x 3 - 8000 Hit Points & 1000 Armor (Monsters inside: 100) / 12400 Hit Points & 1100 Armor (Monsters inside: 100) / 10400 Hit Points & 800 Armor (Monsters inside: 100)
  • Field X2 (Gemcraft Chapter 2) Tomb x 1 - 10000 Hit Points & 800 Armor (Monsters inside: 300)
  • Field X6 (Gemcraft Chapter 2) Tomb x 3 - 10000 Hit Points & 800 Armor (Monsters inside: 300) / 10000 Hit Points & 800 Armor (Monsters inside: 300) / 10000 Hit Points & 800 Armor (Monsters inside: 300)

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